Real conversations. Worthwhile reads.中文

Game feel

Explore Game feel by Steve Swink: 9 Hacker News mentions from 8 participants in 2007-02-22–2026-11-01. Read original excerpts, compare opinions and save this book.

THE HACKERBOOKS LIBRARY
Game feel
Steve Swink
Programming

Game feel

9 mentions · 8 participants · 6 recommenders

Book edition

From the conversation

Latest 9 source records

A mention is not an endorsement. Labels are automatically classified by the source. Follow the original discussion to verify the context.

KKiboneu
Recommendation · source label

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
KKiboneu
Recommendation · source label

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
Mmeheleventyone
Recommendation · source label

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
Ddkersten
Mention

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
JJare
Recommendation · source label

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
Hhn8788
Recommendation · source label

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
Ttrynewideas
Mention

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
Bbeningrad
Recommendation · source label

This record preserves its author, date and source link. Open HN to read the full context.

Read on Hacker News
Ssjsivak
Recommendation · source label

The actual game flOw ( http://en.wikipedia.org/wiki/Flow_(video_game) ) came out of this research. The use of Mihaly Csikszentmihalyi's theories of flow have been part of game design for a long time, and most of the stuff in the thesis is basically common sense with a few interesting thinking points. Some other great literature on games that also discuss flow can be found in Jesse Schell's book ( http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694... ) or in Steve Swink's book ( http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann... ). (edit: no coffee yet)

Read on Hacker News